Andreas Løvig Borg

Hey there! I'm a software engineer with dreams of making a positive impact on the world and the people around me!

I'm a full-stack webdeveloper with focus on great user experience.

About me

I'm a tech-savvy and outgoing person with experience in sales and consulting services. I know my way around consumer electronics and advanced PC hardware, and I've spent several years in the world of eSports and IT.

Age
Email
Phone
+45 6178 6776
Address
Herning, Denmark
Socials


Student projects

Bachelor's Project with REDO Neurosystems
6. Semester Project
February, 2023 - May, 2023
Abstract: This article investigates the use of electroencephalography (EEG) signals for movement detection. For this purpose, MoveDetect, a deep clustering algorithm consisting of a long short-term memory (LSTM) neural network and a k-means clustering algorithm, was developed. MoveDetect is not able to reliably detect movements. It has an accuracy of 67.5\% and a precision of 0.427\% as it excessively predicts that movements have occurred. Using different combinations of datasets for training improved performance minimally, while altering the selection of EEG channels, pre-processing, window size, timesteps, and feature extraction steps had only negative effects on performance. Despite this, MoveDetect is a stepping stone towards an EEG movement detection classifier.
Github
Complex Front-end Software in Multi Project
5. Semester Project
September, 2022 - December, 2022
GIRAF is a tablet app for non-verbal autistic kids, offering daily schedules, games, and educational activities. It was developed by Aalborg University students in 2011 as a semester project in Software Engineering. The app, called Weekplanner, was created in partnership with Børnehaven Birken, Egebakken, and the Center for Autisme og ADHD in Aalborg.
Github
Design, Definition and Implementation of Programming Languages
4. Semester Project
February, 2022 - May, 2022
ACGL is a domain-specific programming language that models French suited card games. The language was designed to replicate the flow and actions of any card game. A Java-based compiler was created using ANTLR4 parser generator. ACGL has proven successful in simplifying the development of French suited card games.
A Well-structured Application
3. Semester Project
September, 2021 - December, 2021
Developing a dynamic and flexible digital information board with an admin panel is the goal of this project for talDigital.dk. They can be used as a stand-alone product or as an add-on to physical solutions for easy online sharing of information.
Github
A Larger Program Developed by a Group
2. Semester Project
February, 2021 - May, 2021
The software solution, which uses HTML, CSS, JavaScript, and different APIs, includes an implementation of the SEIRS model and applies the numerical method known as RK4 for simulations. It also includes helpful features, such as saving and sorting parameters for the model, as well as the ability to compare graphs in the same plot. Overall, the software is successful in evaluating various strategies to control an epidemic.
View the website here.
Github
A Program that Solves a Problem
1. Semester Project
October, 2020 - December, 2020
This project aims to develop a software solution to simulate manufacturing processes' OEE and test organizational changes to reduce waste. It uses a probabilistic model with Monte Carlo simulation and inverse transform sampling. The software successfully simulates the OEE of manufacturing processes. Github

Education

Bachelor in Software Engineering from Aalborg University
2020 - 2023
My Courses Througout the Bachelor Degree
1. Semester
  • Theoretical basis of computer science
  • Imperative programming
  • Problem-based learning

  • 2. Semester
  • Probability theory and linear algebra
  • Algorithms and data structures
  • Internet and web programming

  • 3. Semester
  • Object-oriented programming
  • System development
  • Design and evaluation of user interfaces

  • 4. Semester
  • Syntax and semantics
  • Computer architecture and operating systems
  • Languages and translators

  • 5. Semester
  • Agile software engineering
  • Machine intelligence
  • Database systems

  • 6. Semester
  • Algorithms and computability
  • Models and tools for Cyber Physical Systems
  • Security
  • Courses in Electronic and IT Engineering from Aalborg University
    2019 – 2020
    1. Semester
  • Imperative programming
  • Problem-based learning
  • Linear algebra

  • 2. Semester
  • Structured system development
  • HTX in Information technology from Herningsholm Erhvervsskole & Gymnasier
    2015 – 2018
    Higher Technical Examination Programme (HTX).

    My work experience

    Full-stack Webdeveloper at twoday Co3
    September, 2023 - Today
    Esports Caster at YouSee Esportligaen
    October, 2022 - April, 2023
    Esports Caster at Dust2.dk
    March, 2022 - May, 2023
    Software Developer at SiteTech
    September, 2021 - December 2021
    Department Manager for Data & Entertainment at POWER A/S
    January, 2019 - August, 2019
    Co Department Manager for Data & Entertainment at POWER A/S
    August, 2018 - December, 2018

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